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Programming Game AI by Example
Programming Game AI by Example
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Author Mat Buckland
Manufacturer Jones & Bartlett Publishers
PublicationDate 2004-09-30

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Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Author Mat Buckland
Binding Paperback
EAN 9781556220784
Edition 1
IsEligibleForTradeIn 1
ISBN 1556220782
Label Jones & Bartlett Publishers
Manufacturer Jones & Bartlett Publishers
NumberOfItems 1
NumberOfPages 500
ProductGroup Book
PublicationDate 2004-09-30
Publisher Jones & Bartlett Publishers
SKU ACOMMP2_book_usedgood_1556220782
Studio Jones & Bartlett Publishers
Title Programming Game AI by Example
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